Patent published on April 11, 2024

Immersive Robotics Patent: Faster Streaming for Virtual Reality

Content Compression Patent to Revolutionize Virtual Reality Streaming

A recently published patent (Patent Number: US20240121406A1) from Immerse Robotics is set to solve a pressing issue in the field of virtual reality (VR). The patent addresses the problem of motion sickness and hardware limitations experienced by VR users, providing a groundbreaking solution that could transform the way we experience virtual worlds.

VR systems, such as the HTC Vive™, Oculus Rift™, Valve Index™, and Playstation VR™, currently require a wired connection to a high-performance desktop computer. This restricts mobility and convenience for users. While mobile solutions like the Gear VR™ offer wireless options, they come with limited processing power and reduced image quality.

Immerse Robotics' patent tackles these challenges by introducing a system that dynamically adjusts content compression based on network performance and user requirements. By analyzing network conditions and individual user preferences, the invention determines the optimal level of compression for each person. This allows for efficient transmission of content while maintaining high image resolution and quality.

The advantages of this technology are far-reaching. By collectively compressing content for multiple users according to available bandwidth, Immerse Robotics ensures efficient content delivery without overwhelming the network. Each user's target bandwidth and compression level can be tailored to their specific needs, maximizing compression for those who won't perceive a reduction in quality and allocating more bandwidth to users who require higher quality content.

This system can be implemented through software running on a server infrastructure or dedicated hardware. Its parallelized architecture allows for rapid processing, reducing latency, and memory requirements. Immerse Robotics' patent also introduces a novel method of compressing and decompressing image data using frequency coefficient selection, prioritization, and indexing. This technique aims to retain large magnitude coefficients crucial for image quality, while allowing for significant data compression.

The impact of this patent on the VR industry is immense. With Immerse Robotics' technology, VR systems can become more accessible, wireless, and user-friendly. Users will experience higher-quality content, reduced motion sickness, and the freedom to explore virtual environments with increased mobility.

Innovations like these have the potential to revolutionize not only the gaming industry but various fields such as education, healthcare, and training simulations. Virtual tours of historical sites, immersive medical training, and virtual design visualization are just a few examples of how this technology could shape the future.

However, it's important to note that this patent is still in the conceptual stage. While it presents a promising solution, its appearance on the market is not guaranteed. As with any patent, further development, testing, and market feasibility studies are necessary before commercialization becomes a reality.

P.S. It is important to highlight that this article is based on a recently published patent (Patent Number: US20240121406A1) and there is no guarantee that the technology described herein will be implemented or available in the market.

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