Positioning Method, Apparatus, and System of Optical Tracker Revolutionizes Virtual Reality Tracking
NEW YORK - In a groundbreaking development for the virtual reality (VR) industry, Beijing Zitiao Network Technology Co. has obtained a patent for their revolutionary method of tracking movements in virtual reality environments. The patent, titled "POSITIONING METHOD, APPARATUS AND SYSTEM OF OPTICAL TRACKER" (US20240126088A1), introduces an innovative technique to enhance the accuracy and efficiency of VR tracking systems.
The core problem addressed by this patent is the existing complexity and low efficiency of current positioning methods used by optical trackers. Traditional methods require the implementation of at least three pairs of three-dimensional to two-dimensional point pairs, leading to optimization hurdles and decreased positioning efficiency. Additionally, the positioning apparatus may encounter obstacles such as unobservable LED lights due to the tracker's position or other factors. When an LED light is not captured by the camera, no corresponding light spot appears in the infrared image, hindering accurate tracking.
The patent from Beijing Zitiao Network Technology Co. proposes a novel approach to tackle these challenges and improve the positioning efficiency of optical trackers. By determining the LED lights captured by the camera based on rotation and relative direction, the system avoids including unobservable LED lights in the positioning process. This optimization ensures higher reliability in the identification of LED lights generating light spots in the infrared image, subsequently boosting positioning effectiveness.
To achieve greater accuracy, the patent incorporates the anti-distortion and normalization processing of each image coordinate. By converting the image coordinates to the camera coordinate system, the system achieves higher precision when calculating the reprojection coordinates, resulting in enhanced accuracy and reliability. Moreover, the patent introduces a streamlined computational approach that requires a minimum of two light spots in the infrared image to determine positioning distance. This method significantly reduces computational complexity, resulting in faster operating speeds and improved positioning efficiency compared to traditional approaches that rely on three pairs of 3D-2D point pairs.
The implications of this patent are profound, presenting a significant leap forward for the VR industry. With more efficient and accurate tracking, users will experience virtual reality environments that closely mirror real-life movements and gestures. This breakthrough has the potential to revolutionize numerous VR applications, from gaming and simulation to immersive training and therapy.
Imagine a surgeon using VR to practice an intricate surgical procedure, with the system flawlessly tracking every movement of their hands and instruments. Visualize an athlete training in a virtual sports environment, where their precise actions are seamlessly replicated, providing invaluable feedback for enhancing performance. These real-life examples exemplify the potential impact of OpticalTrackerVR, the commercial implementation of the patented system.
While this patent introduces an innovative solution to longstanding challenges in VR tracking, it is important to note that its appearance in the market is not guaranteed. As a patent, its purpose is to protect the invention, but its commercial availability depends on further developments by Beijing Zitiao Network Technology Co. and the industry's adoption of this technology.
In conclusion, the newly patented method, apparatus, and system of optical tracker by Beijing Zitiao Network Technology Co. holds immense promise for the future of virtual reality. With enhanced positioning efficiency and accuracy, the boundaries between the virtual and real world blur, opening doors to unprecedented opportunities in gaming, training, healthcare, and various other fields. While its impact remains to be seen, this patent represents a significant step towards advancing the capabilities of virtual reality systems and the experiences they offer.
P.S. This article is based on a recently published patent and there is no guarantee that the technology described will appear in the market.