Have you ever wanted to feel an object in virtual reality? Well, Gangming Luo has developed a groundbreaking system that might change the way we experience virtual reality.
Gangming Luo’s system is a wearable device that can transmit signals between a body and virtual reality. This device is designed to provide haptic feedback to the user’s body based on interactions between a virtual body and virtual objects. The device has a container that inflates and deflates to simulate the feeling of touching and interacting with objects in the virtual world.
This technology could be used in a variety of ways. For example, it could be used in medical training and robotic surgery, flight simulation, battlefield simulation, and various forms of entertainment. In these scenarios, the user would be able to interact with virtual objects and feel the corresponding physical sensations. This would create an immersive experience that can help the user understand and visualize the virtual space more accurately.
The technology also has potential applications in the gaming industry. By creating a more realistic and immersive experience, players would be able to really feel what’s happening in the game. For example, a player could feel the impact of a weapon or the sensation of being touched by a virtual character. This could revolutionize the gaming industry and provide gamers with a more realistic and engaging experience.
The device is designed to be cost-effective and relatively easy to implement. This could help reduce the cost and complexity of existing virtual reality systems, making them more accessible to people around the world.
It is important to note that this system is a patent, and there is no guarantee that it will come to the market. Therefore, the language used throughout this article should be written in terms of words like “might” or “could.”
Gangming Luo’s patent, US11709547B1, is a revolutionary system that could revolutionize the way we experience virtual reality. With this technology, people could finally be able to interact with virtual objects and feel realistic physical sensations. This system could be used in a variety of different ways, from medical training and robotic surgery to entertainment and gaming. In addition, it is designed to be cost-effective and relatively easy to implement, which could make virtual reality systems more accessible to people around the world. However, it is important to remember that this is just a patent and there is no guarantee that it will come to the market.