Patent published on July 4, 2023

Sony's ATSC 3.0 Breakthrough: Delivering Immersive Volumetric Content

You have probably heard about the amazing advancements in technology that have the potential to revolutionize the way we consume television. Sony Interactive Entertainment, the company behind the PlayStation, is no stranger to pushing the boundaries of digital entertainment. Now, they are taking things to the next level with their groundbreaking ATSC 3.0 technology. ATSC 3.0 is an advanced broadcasting standard that can deliver a wide range of services, including ultra-high-definition television and interactive services. It can also deliver tailored advertising and coordinate between broadcast content and broadband-delivered content and services. But the most revolutionary aspect of this technology is its ability to create volumetric content, which is 3D imagery that looks incredibly realistic. For those of us who are familiar with virtual reality, the concept of volumetric content might sound familiar. That’s because it is the same technology used to create virtual reality experiences. The difference with ATSC 3.0 is that it is a broadcast technology, meaning it can reach a much larger audience than virtual reality headsets. So how does ATSC 3.0 work? It uses a suite of over a dozen industry technical standards, known as ATSC A/300, to deliver the content. These standards include methods for encoding and broadcasting 3D images over the air. This makes it possible to create incredibly realistic 3D images on your television screen. The potential applications of this technology are immense. Imagine watching sports with 3D volumetric imagery that feels like you’re right there on the field. Or, think about the possibilities for movies and television shows that take you inside the action. With ATSC 3.0, these experiences could be a reality. It’s also worth noting that ATSC 3.0 is designed to be flexible, meaning it can easily incorporate advances in technology as they become available. This means that the technology could become even more powerful in the future. At this point, it’s important to note that Sony Interactive Entertainment’s ATSC 3.0 breakthrough is still just a patent. That means there is no guarantee that it will ever be implemented in the real world. Still, the potential of this technology is incredibly exciting, and it could be a game-changer for the way we consume television. So, while we can’t be sure if Sony’s ATSC 3.0 breakthrough will ever come to fruition, we can only hope that it does. If it does, it could revolutionize the way we watch television, bringing us to a new level of immersion and interactivity. It’s an exciting prospect, and one that could change the way we experience digital entertainment.

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